[VK док] The Outlaws of Stirwood Forest.pdf

Разделы документа

1. Введение

TThhee OOuuttllaawwss OOff tthhee SSttiirrwlaonodd FFoorreesstt To the north of the River Stir lies the Great In the years that followed the sighting of the Forest, a vast expanse of woodland that fills twin-tailed star in the sky, it was inevitable the very heart of the Empire. Bounded along that tales of Mordheim would have travelled its southern edge by the river, this, the largest down the waters of the River Stir. Tales of forest of the known world, extends league strange sights and great riches would easily upon league as far as any man can see. Just at have reached the inhabitants of Stirwood its southernmost, the River Stir separates a Forest. Temptations of this enormous wealth small part of the forest from the main bulk of that was rumoured to be in the shattered city the woodland and this smaller area of forest is would have been hard for any group of known locally as Stirwood. Small though outlaws to resist. Stirwood may be – indeed, this part of the forest is not even on the same scale as the Special Rules sacred Forest of Loren, but, as many say, size All warriors in an Outlaws warband may be isn’t everything – Stirwood Forest is equipped with only one missile weapon at nevertheless still large enough to get lost in, any time. All warriors must carry a type of and many have done so, some by accident bow, but not crossbows, as part of their and some by design. equipment. So, even if an Outlaw acquires Stirwood lies just north of the noble city of skills that allow him to use additional Nuln and to the west of Wurtbad, where law ballistic weaponry, he cannot do so. The and order are strictly enforced, at least they only exception to this is the Cleric who may are strictly enforced once the City Guards choose to carry a bow, but is not compelled have finally managed to catch up with those to do so. who break the Count’s law. The Elector Count of Stirland was well known as a man that one Hired Swords should not cross. Those that did so were The following Hired Swords are not available inevitably declared as ‘outlaws’ and were to the Outlaws: Bounty Hunter, Wolf-Priest of pursued from the cities. Even the most petty Ulric, Norse Shaman, Dark Elf Assassin. of criminals, some still quite young, could be declared ‘outlaw’ and had little option but to Choice of Warriors flee to the countryside. Many perished, both young and old, but some made it to Stirwood An Outlaw warband must include a minimum where they could lay low. of three models. You have 500 gold crowns that you can use to recruit and equip your During their time in Stirwood, some would warband. The maximum number of warriors band together and become groups of outlaws, in the warband is 15. rather than just attempting to survive on their own. The forest was a perfect training ground Bandit Leader:Each Outlaw warband must to develop their skills, particularly in archery, have one Bandit Leader: no more, no less! where even the hunting of the wild deer, the Champion: Your warband ma... (обрезано)

2. SPECIAL RULES

their fellow outlaws. Leader:Any models in the warband within 6" of the Bandit Leader may use her Leadership Profile M WS BS S T W I A Ld instead of their own. 4 2 3 3 3 1 3 1 6 0-2 Champions Weapons/Armour:Petty Thieves may be equipped with weapons chosen from the 35 Gold Crowns to hire Outlaws equipment list. All groups of Outlaws will often have a few who are more experienced than others. Loyal to their Leader they are usually rewarded with the choicest pickings of any loot. Profile M WS BS S T W I A Ld 4 3 4 3 3 1 3 1 7 Weapons/Armour:Champions may be equipped with weapons chosen from the Outlaws equipment lists. 0-1 Cleric 35 Gold Crowns to hire A Cleric would usually spend most of his time alone in the forest in contemplation of his devotion to Sigmar. However, some will see that Sigmar’s work can also be achieved by the purging of all that is corrupt from the Empire. Many will, therefore, willingly join in the activities of groups of outlaws. Their knowledge of healing is often valued by other members. Profile M WS BS S T W I A Ld 4 3 3 3 3 1 3 1 7 Weapons/Armour:Can be chosen from the Outlaws equipment list. As Prayers are not considered to be Spells, a Cleric may wear armour, if he wishes. The Outlaws Of the Stirland Forest Henchwomen 0-7 Marksmen Outlaws 25 Gold Crowns to hire 25 Gold Crowns to hire These are the best archers in the group and These warriors form the basis of any group of their skill with the bow is legendary. They are bandits. Ruthless to the core, any of these more than capable of picking off any enemy would be more than happy to slip a sharp before they get too close. knife between somebody’s ribs for the promise of just a few groats. Profile M WS BS S T W I A Ld Profile M WS BS S T W I A Ld 4 3 4 3 3 1 3 1 7 4 3 3 3 3 1 3 1 7 Weapons/Armour:Marksmen can be armed with weapons Weapons/Armour:Outlaws can be armed and armour chosen from the with weapons and armour chosen from the Outlaws Equipment list. Outlaws Equipment list. Outlaws Special equipment Hunting Arrows: These are available to Heroes at the time of their initial recruitment without having to roll for Rarity. If you wish to subsequently purchase this item during the Trading and Exploration stages of the game, then you would have to roll for Rarity as normal. Forest Cloak:Some Outlaws use Forest Cloaks to camouflage themselves against being seen by their enemies. Any wearer of such a cloak would appear to blend into the surrounding forest making it almost impossible to be seen. So long as the wearer is beside a tree, bush or hedge, any enemy using any kind of missile weapon at a warrior wearing a Forest Cloak is at an additional –1BS to hit (in addition to all other modifiers). Similarly, if any spellcaster wishes to target a magical attack against an Outlaw camouflaged in this way, he can only do so by successfully rolling a 4+ on a D6. The only exception to this is if the shooting warrior or the spellcaster is already within their Initiative range in inche... (обрезано)

Извлечённый текст

TThhee OOuuttllaawwss OOff tthhee SSttiirrwlaonodd FFoorreesstt To the north of the River Stir lies the Great In the years that followed the sighting of the Forest, a vast expanse of woodland that fills twin-tailed star in the sky, it was inevitable the very heart of the Empire. Bounded along that tales of Mordheim would have travelled its southern edge by the river, this, the largest down the waters of the River Stir. Tales of forest of the known world, extends league strange sights and great riches would easily upon league as far as any man can see. Just at have reached the inhabitants of Stirwood its southernmost, the River Stir separates a Forest. Temptations of this enormous wealth small part of the forest from the main bulk of that was rumoured to be in the shattered city the woodland and this smaller area of forest is would have been hard for any group of known locally as Stirwood. Small though outlaws to resist. Stirwood may be – indeed, this part of the forest is not even on the same scale as the Special Rules sacred Forest of Loren, but, as many say, size All warriors in an Outlaws warband may be isn’t everything – Stirwood Forest is equipped with only one missile weapon at nevertheless still large enough to get lost in, any time. All warriors must carry a type of and many have done so, some by accident bow, but not crossbows, as part of their and some by design. equipment. So, even if an Outlaw acquires Stirwood lies just north of the noble city of skills that allow him to use additional Nuln and to the west of Wurtbad, where law ballistic weaponry, he cannot do so. The and order are strictly enforced, at least they only exception to this is the Cleric who may are strictly enforced once the City Guards choose to carry a bow, but is not compelled have finally managed to catch up with those to do so. who break the Count’s law. The Elector Count of Stirland was well known as a man that one Hired Swords should not cross. Those that did so were The following Hired Swords are not available inevitably declared as ‘outlaws’ and were to the Outlaws: Bounty Hunter, Wolf-Priest of pursued from the cities. Even the most petty Ulric, Norse Shaman, Dark Elf Assassin. of criminals, some still quite young, could be declared ‘outlaw’ and had little option but to Choice of Warriors flee to the countryside. Many perished, both young and old, but some made it to Stirwood An Outlaw warband must include a minimum where they could lay low. of three models. You have 500 gold crowns that you can use to recruit and equip your During their time in Stirwood, some would warband. The maximum number of warriors band together and become groups of outlaws, in the warband is 15. rather than just attempting to survive on their own. The forest was a perfect training ground Bandit Leader:Each Outlaw warband must to develop their skills, particularly in archery, have one Bandit Leader: no more, no less! where even the hunting of the wild deer, the Champion: Your warband may include up to Count’s deer, was a crime in itself. Illicit deer- two Champions. hunting was not their only past-time as many an unwary traveller, passing unsuspectingly Petty Thieves:Your warband may include up through the forest, would find themselves to two Petty Thieves. ambushed and relieved of their goods. Cleric:Your warband Clerics also lived in these parts, holy men may include up to who spent their time in devotion to the one Cleric, but blessed Sigmar. Usually they dwelt alone in he can only be contemplation, but were often trusted by the taken instead of local groups of outlaws that they came into either a contact with and attended to their spiritual Champion or a needs, and, when the occasion arose, also Petty Thief. attended to their wounds. 24 Amazons An Alternative House Rules Mordheim Warband by Jon Davis Henchwomen Starting Experience Marksmen:Your warband may include up to The Bandit Leaderstarts with 20 experience. a maximum of seven Marksmen. Championsstart with 8 experience. Outlaws:Your warband may include any number of A Clericstart with 8 experience. Outlaws. Petty Thievesstart with 0 experience. Henchmensstart with 0 experience. Outlaws equipment lists The following lists are used by Outlaws warbands to pick their weapons: Hand-to-hand Combat Weapons Armour Dagger . . . . . . . . . . . . . . .. . . . .1st free/2 gc Light armour* . . . . . . . . .. . . . . . . . . . 20 gc Staff/Clubb/Mace . . . . . . .. . . . . . . . . . .3 gc Helmet . . . . . . . . . . . . . . .. . . . . . . . . . 10 gc Axe . . . . . . . . . . . . . . . . . .. . . . . . . . . . .5 gc Shield . . . . . . . . . . . . . . . .. . . . . . . . . . .5 gc Sword . . . . . . . . . . . . . . .. . . . . . . . . . 10 gc Special Equipment Spear . . . . . . . . . . . . . . . .. . . . . . . . . . 10 gc Hunting arrows* . . . . . . .. . . . . . . . . . .30gc Double-handed weapon . .. . . . . . . . . . 30 gc Forest cloak* . . . . . . . . . .. . . . . . . . . . .50gc Missile Weapons Shortbow . . . . . . . . . . . . .. . . . . . . . . . 5 gc Bow . . . . . . . . . . . . . . . . .. . . . . . . . . . 10 gc Longbow* . . . . . . . . . . . .. . . . . . . . . . 15 gc * Available to Heroes and Marksmen only Outlaws skill tables Combat Shooting Academic Strength Speed Bandit Leader ✓ ✓ ✓ ✓ ✓ Champion ✓ ✓ ✓ Cleric ✓ Petty Thieves ✓ ✓ ✓ 25 The Outlaws Of the Stirland Forest Heroes 1 Bandit Leader Disciple of Sigmar:The Cleric has devoted his life in the constant service to Sigmar and 60 Gold Crowns to hire as such he would start a campaign knowing A Bandit Leader is a professional cutthroat, a one of the Prayers of Sigmar (see Mordheim hardened criminal. His presence along the rulebook page 57). As with a Witch-Hunter’s shadowy forest tracks of Stirwood has often Warrior Priest, he is also subject to some of meant the untimely demise of many a passing the restrictions of being a follower of the Lord traveller. Other Outlaws will follow him, Sigmar and may learn neither Sorcery nor inspired as much by his ruthlessness as by his Arcane Lore.. prowess. Profile M WS BS S T W I A Ld 0-2 Petty Thieves 4 4 4 3 3 1 4 1 8 20 Gold Crowns to hire Many youths who are caught by the City Weapons/Armour:The Bandit Leader may Guards in the act of thieving are compelled to be equipped with weapons chosen from the flee the city and take up a place among the Outlaws equipment list. trees of Stirwood Forest. Although young, they are still keen enough to prove their worth to SPECIAL RULES their fellow outlaws. Leader:Any models in the warband within 6" of the Bandit Leader may use her Leadership Profile M WS BS S T W I A Ld instead of their own. 4 2 3 3 3 1 3 1 6 0-2 Champions Weapons/Armour:Petty Thieves may be equipped with weapons chosen from the 35 Gold Crowns to hire Outlaws equipment list. All groups of Outlaws will often have a few who are more experienced than others. Loyal to their Leader they are usually rewarded with the choicest pickings of any loot. Profile M WS BS S T W I A Ld 4 3 4 3 3 1 3 1 7 Weapons/Armour:Champions may be equipped with weapons chosen from the Outlaws equipment lists. 0-1 Cleric 35 Gold Crowns to hire A Cleric would usually spend most of his time alone in the forest in contemplation of his devotion to Sigmar. However, some will see that Sigmar’s work can also be achieved by the purging of all that is corrupt from the Empire. Many will, therefore, willingly join in the activities of groups of outlaws. Their knowledge of healing is often valued by other members. Profile M WS BS S T W I A Ld 4 3 3 3 3 1 3 1 7 Weapons/Armour:Can be chosen from the Outlaws equipment list. As Prayers are not considered to be Spells, a Cleric may wear armour, if he wishes. The Outlaws Of the Stirland Forest Henchwomen 0-7 Marksmen Outlaws 25 Gold Crowns to hire 25 Gold Crowns to hire These are the best archers in the group and These warriors form the basis of any group of their skill with the bow is legendary. They are bandits. Ruthless to the core, any of these more than capable of picking off any enemy would be more than happy to slip a sharp before they get too close. knife between somebody’s ribs for the promise of just a few groats. Profile M WS BS S T W I A Ld Profile M WS BS S T W I A Ld 4 3 4 3 3 1 3 1 7 4 3 3 3 3 1 3 1 7 Weapons/Armour:Marksmen can be armed with weapons Weapons/Armour:Outlaws can be armed and armour chosen from the with weapons and armour chosen from the Outlaws Equipment list. Outlaws Equipment list. Outlaws Special equipment Hunting Arrows: These are available to Heroes at the time of their initial recruitment without having to roll for Rarity. If you wish to subsequently purchase this item during the Trading and Exploration stages of the game, then you would have to roll for Rarity as normal. Forest Cloak:Some Outlaws use Forest Cloaks to camouflage themselves against being seen by their enemies. Any wearer of such a cloak would appear to blend into the surrounding forest making it almost impossible to be seen. So long as the wearer is beside a tree, bush or hedge, any enemy using any kind of missile weapon at a warrior wearing a Forest Cloak is at an additional –1BS to hit (in addition to all other modifiers). Similarly, if any spellcaster wishes to target a magical attack against an Outlaw camouflaged in this way, he can only do so by successfully rolling a 4+ on a D6. The only exception to this is if the shooting warrior or the spellcaster is already within their Initiative range in inches. Forest Cloaks are available to Heroes at the time of their initial recruitment without having to roll for Rarity. If you wish to subsequently purchase this item during the Trading and Exploration stages of the game, then you would have to roll for Rarity as normal. Availability: 50gc, Rare 10, Outlaw Heroes only. 27